Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts
Sunday, 18 December 2016
Tattoo Drawing 12/18/2016
Labels:
2D,
Abstract,
Concept Art,
Crazy,
Drawing,
Drawing in 2016,
Hand Drawing,
Hand Drawn,
Matt Rose,
Matthew Rose,
Objects,
Pencil Drawing,
Random,
Sketches,
Tattoo Art,
Tattoo Design,
Tattoo Drawing,
Twisted,
Weird,
Weirdo
Saturday, 17 December 2016
Tattoo Drawing 12/17/2016
Labels:
2D,
Abstract,
Concept Art,
Crazy,
Drawing,
Drawing in 2016,
Hand Drawing,
Hand Drawn,
Matt Rose,
Matthew Rose,
Objects,
Pencil Drawing,
Random,
Sketches,
Tattoo Design,
Tattoo Drawing,
Twisted,
Weird,
Weirdo
Monday, 3 November 2014
Human Male character : Concept to Final
This was posted earlier this year, however a glitch happened and some images that i uploaded went missing and posts had to be updated to be fixed. luckily it only took one night. This concept presentation was one of the images that went missing and i thought i might just re-post it. The original post just got cleaned up, features just separate renders of both the African and Caucasian males and the original concept art of all the ideas generated before settling with the business suit.
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| The character went as planned, it was a simple concept, i couldn't think of a back story for these characters |
Story-wise, this character was somewhat not applicable being just a background feature for renders and game environments, but i would note down possible scenarios that they can be featured in (such as an office interior render, a sandbox type game that takes place in an urban environment), or i could say "there once was a man who walked to work with his briefcase, the end". Stepping away from the sarcasm, this was a fun project, however skinning the mesh to the rig was probably a hair grabbing experience which i hope to get better at. Here are a couple of screenshots of the high poly models....
Labels:
2D,
3D Arts,
Autodesk,
Character,
Civilian,
Concept Art,
Drawing,
Game Design,
Game Development,
Male,
Maya,
Painting,
Photoshop,
Sketches,
Zbrush
Wednesday, 1 October 2014
RoboBee or Robotic Steampunk Bee: An old project from a year ago restored like an old car
I got a bit bored during my time at school and just foraged through my memory sticks then ran into this Robotic Bee which i totally forgot about, so being bored i decided to pick up from where i gave up. To me it's not a success, the poly count is far to high for being involved in large swarms and there was never any colored concept art done for it. However better than nothing, i decided to have a go texturing it then rigging it so at least it can do something. I spent hours on it, after all it's worth doing. Some say do not be afraid to start again regardless of a project remaining unfinished, some say continue until it's done, or work on multiple projects so if i get bored of one, work on the other. Many ways of dealing with projects leads to a grey area on what is the best approach or pipeline workflow, but i decided to have a crack at restoring projects like restoring a vintage car. So here we have a Bee that started as a tutorial in class on how to model and texture basics which was to look like your average bee, became a clean metallic robot, finally deciding on a rusted post apocalyptic look that's been rigged and fully colored and textured.
Thanks for viewing.
Here we have the high poly model, i added more detail after that which you'll see on the final product.
Thanks for viewing.
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| The original Design, as i mentioned lack of color |
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| Work in Progress |
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| Side Progress |
Now for the final look.
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| I used an alpha in Zbrush to get this detail on the eyes, it was a tile-able microphone texture |
My Bee has iron guts. Yeah
Labels:
2D,
3D Arts,
Autodesk,
Character,
Concept Art,
Drawing,
Game Design,
Game Development,
Maya,
Objects,
Painting,
Photoshop,
Sketches,
Weird,
Weirdo,
Zbrush
Friday, 22 August 2014
Making a Tank Game: Part 1: Concept and Reference
Our next Assessment requires us to be forming groups of students, between artists and programmers to make a game that's playable at the end of the year. So I've joined a Tank Game, we haven't suggested a title yet or group name, but we'll be on it. I offered to do environments since i feel that's my biggest strength as an artist student, but i felt honored in a way when Zack, our leader, decided it's me who's doing the main playable tank. Putting aside self shoulder pats, we discussed what the tank should look like, what era, what region will its design be based on?
I ended up doing a "mash-up" of mostly the Chieftain and Centurion tanks, taking the bits which look well detailed on both models then putting it onto another tank. Also we changed the shape a fair bit, the front part will stick out more so that the driver can see a little bit of detail. Sketches i have done should hopefully show progress.
As you can see i like to do my concepts hand drawn first, then i like to paint over and tweak them in photoshop, these are the original sketches:
I ended up doing a "mash-up" of mostly the Chieftain and Centurion tanks, taking the bits which look well detailed on both models then putting it onto another tank. Also we changed the shape a fair bit, the front part will stick out more so that the driver can see a little bit of detail. Sketches i have done should hopefully show progress.
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| Parts and Pieces |
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| Final Concept |
Labels:
2D,
Concept Art,
Game Design,
Game Development,
Maya,
Objects,
Painting,
Photoshop,
Sketches
Monday, 28 July 2014
Human Male Character
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| Concept Art |
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| African Male Civilian in Suit |
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| Caucasian Male in Suit |
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| High Poly of African Male |
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| High Poly of Caucasian Male |
Labels:
2D,
3D Arts,
Autodesk,
Character,
Civilian,
Concept Art,
Drawing,
Game Design,
Game Development,
Male,
Maya,
Zbrush
Monday, 7 April 2014
Tribal Temple Concepting Continued
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| Some Color Schemes to choose from, ended up deciding with the greenish one |
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| Tribal Jars and Containers |
Labels:
2D,
Concept Art,
Drawing,
Game Development,
Interiors,
Painting,
Photoshop,
Sketches,
Temple,
Tribal
Tribal Temple Concepting
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| My Rough Sketches on how some of the interiors should look like |
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| A collage of the tribal patterns i designed from my sketch book. A couple of the patterns were used as Zbrush alphas which i would then after manually touch up. I Kept them looking mostly abstract. |
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| Building up the design of the interior walls, i started with the rule of thirds by making the modules divided by sixes, which i like because it can be divided into both halves and thirds. |
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| Paint-overs of the interior. Collage of sketching |
Labels:
2D,
Concept Art,
Drawing,
Game Development,
Interiors,
Painting,
Photoshop,
Sketches,
Temple,
Tribal
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