Showing posts with label Weirdo. Show all posts
Showing posts with label Weirdo. Show all posts

Sunday, 13 November 2016

Tattoo Design 13/11/2016


Returning to the art Journey

Due to my frustration of not being able to find work in the field of visual arts, there was a gap between the last post. Times change, people change and so has the art.

I've gone with a more tattoo-artist style, all hand drawn due to lack of technology in my given undisclosed circumstance and my style has gone completely random and abstract. However the pieces in this post were from last year and mark the beginning of my style.

I'm still hand drawing in 2016

Here's a few comeback pieces:





Wednesday, 1 October 2014

RoboBee or Robotic Steampunk Bee: An old project from a year ago restored like an old car

I got a bit bored during my time at school and just foraged through my memory sticks then ran into this Robotic Bee which i totally forgot about, so being bored i decided to pick up from where i gave up. To me it's not a success, the poly count is far to high for being involved in large swarms and there was never any colored concept art done for it. However better than nothing, i decided to have a go texturing it then rigging it so at least it can do something. I spent hours on it, after all it's worth doing. Some say do not be afraid to start again regardless of a project remaining unfinished, some say continue until it's done, or work on multiple projects so if i get bored of one, work on the other. Many ways of dealing with projects leads to a grey area on what is the best approach or pipeline workflow, but i decided to have a crack at restoring projects like restoring a vintage car. So here we have a Bee that started as a tutorial in class on how to model and texture basics which was to look like your average bee, became a clean metallic robot, finally deciding on a rusted post apocalyptic look that's been rigged and fully colored and textured.

Thanks for viewing.
The original Design, as i mentioned lack of color
Work in Progress
Side Progress
Here we have the high poly model, i added more detail after that which you'll see on the final product.





Now for the final look.




I used an alpha in Zbrush to get this detail on the eyes, it was a tile-able microphone texture


My Bee has iron guts. Yeah