Showing posts with label Civilian. Show all posts
Showing posts with label Civilian. Show all posts

Monday, 10 November 2014

Human Male Character Video

This is another video on my youtube, it's the male character I've been working on, fully textured and animated.



Tank Game Assets Video

Here's a video version of the Tank Game Presentation of the assets I made, it's on my youtube account. I've also provided a link to Matthew Mile's sound cloud account, credits for the music. 


Monday, 3 November 2014

Human Male Character : Earlier Stages

This was particularly an abandoned segment during the project which i was going to process earlier, but some screen shots of modelling the base meshes where found in my PC so i might as well post them here, it will give some insight of my pipeline workflow which i hope to detail in a future post. This was progress of modelling the African Male Head and a screenshot of both the Caucasian and African heads together in Maya as base meshes before being sent into Zbrush.










Human Male character : Concept to Final

This was posted earlier this year, however a glitch happened and some images that i uploaded went missing and posts had to be updated to be fixed. luckily it only took one night. This concept presentation was one of the images that went missing and i thought i might just re-post it. The original post just got cleaned up, features just separate renders of both the African and Caucasian males and the original concept art of all the ideas generated before settling with the business suit.


The character went as planned, it was a simple concept, i couldn't think of a back story for these characters

Story-wise, this character was somewhat not applicable being just a background feature for renders and game environments, but i would note down possible scenarios that they can be featured in (such as an office interior render, a sandbox type game that takes place in an urban environment), or i could say "there once was a man who walked to work with his briefcase, the end". Stepping away from the sarcasm, this was a fun project, however skinning the mesh to the rig was probably a hair grabbing experience which i hope to get better at. Here are a couple of screenshots of the high poly models....




Human Male Character: Added customization

Earlier this year my class had an assignment to model a character, textured them, rig them and animate. It was fun and challenging. However i didn't present the character completely so a few pics have been added, some cat t-shirts and different colored trousers. He's been place into unity and has a walking, running and idling cycle which i'll show in another post. 

I thought i'd make some extra diffuse maps to customize the character a bit more, a couple of motivating cat t-shirts, and some funky business wear for the less serious worker.
This was meant to be a joke, but i thought i may as well present it, he can be placed in a variety of environments, applied into architectural renders of future developments, he can be the guy that rings the alarm when a thief protagonist of a game robs a bank or maybe the big bosses entourage. 

Tuesday, 14 October 2014

Scene setup: Background assets put together to make a game setting

Together the assets i've worked on go well into a post apocalyptic setting, i have used sculpt geometry in Maya to modify the car into looking crushed and wrecked. I gave it a new color texture to make it look burnt and dirty. I have used the fence in the previous post, but the new assets here are the rusty road signs. The Ground texture is not mine, it is "Seamless dirt texture by hhh316" (http://hhh316.deviantart.com/art/Seamless-dirt-texture-163426021). I shall give credit. I hope to do a render turntable of this scene anytime soon, i'll have to retrieve some concrete barriers i made which got lost in a system wipeout (my project leader may have copies). Nevertheless, here's another display scene.








Tuesday, 16 September 2014

Making a Tank Game: Some extra background assets

I've done some background assets for the tank game I've been working on, these vehicles are doing to be destructible, the wheat and lampposts will be knocked down upon contact while riding the tank.

Here's a render I've put together to show off the assets I've done:  


Basically the pipeline workflow for the vehicles was modelling the basic geometry in Maya for the low poly objects, then adding details such as the lights and grilles, baking in Xnormal then Photo shopping over the Ambient Occlusion. With the lamposts it was similar except i exported the main wooden log into Zbrush then brushed in the wood grains using a clay build-up alpha. For the plants i would model them in Zbrush first, then try to make the lowest possible poly mesh for them to be baked on. The weeds are just planes with alphas, the Wheat stalks are 3-sided meshes.



Monday, 28 July 2014

Human Male Character

Concept Art
African Male Civilian in Suit
Caucasian Male in Suit

High Poly of African Male

High Poly of Caucasian Male