Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Monday, 17 November 2014

Demonic Jungle Temple Video


Here I've uploaded my video of the jungle temple level I worked on along with Tim Went (http://teejaedubart.blogspot.com.au/), I've added a background tribal-like theme to cut the silence as the level never had any sound added. The video starts with a well presented camera flythrough then followed by a test build showing you how the first person camera interacts within the environment and some closer looks at the background objects. It consists of mainly prefabs and was built with a strict scale and geometry code. The assets i worked on are in a previous post. Hope you enjoy it.

Monday, 10 November 2014

Human Male Character Video

This is another video on my youtube, it's the male character I've been working on, fully textured and animated.



Monday, 3 November 2014

Human Male Character : Earlier Stages

This was particularly an abandoned segment during the project which i was going to process earlier, but some screen shots of modelling the base meshes where found in my PC so i might as well post them here, it will give some insight of my pipeline workflow which i hope to detail in a future post. This was progress of modelling the African Male Head and a screenshot of both the Caucasian and African heads together in Maya as base meshes before being sent into Zbrush.










Human Male character : Concept to Final

This was posted earlier this year, however a glitch happened and some images that i uploaded went missing and posts had to be updated to be fixed. luckily it only took one night. This concept presentation was one of the images that went missing and i thought i might just re-post it. The original post just got cleaned up, features just separate renders of both the African and Caucasian males and the original concept art of all the ideas generated before settling with the business suit.


The character went as planned, it was a simple concept, i couldn't think of a back story for these characters

Story-wise, this character was somewhat not applicable being just a background feature for renders and game environments, but i would note down possible scenarios that they can be featured in (such as an office interior render, a sandbox type game that takes place in an urban environment), or i could say "there once was a man who walked to work with his briefcase, the end". Stepping away from the sarcasm, this was a fun project, however skinning the mesh to the rig was probably a hair grabbing experience which i hope to get better at. Here are a couple of screenshots of the high poly models....




Human Male Character: Added customization

Earlier this year my class had an assignment to model a character, textured them, rig them and animate. It was fun and challenging. However i didn't present the character completely so a few pics have been added, some cat t-shirts and different colored trousers. He's been place into unity and has a walking, running and idling cycle which i'll show in another post. 

I thought i'd make some extra diffuse maps to customize the character a bit more, a couple of motivating cat t-shirts, and some funky business wear for the less serious worker.
This was meant to be a joke, but i thought i may as well present it, he can be placed in a variety of environments, applied into architectural renders of future developments, he can be the guy that rings the alarm when a thief protagonist of a game robs a bank or maybe the big bosses entourage. 

Wednesday, 1 October 2014

RoboBee or Robotic Steampunk Bee: An old project from a year ago restored like an old car

I got a bit bored during my time at school and just foraged through my memory sticks then ran into this Robotic Bee which i totally forgot about, so being bored i decided to pick up from where i gave up. To me it's not a success, the poly count is far to high for being involved in large swarms and there was never any colored concept art done for it. However better than nothing, i decided to have a go texturing it then rigging it so at least it can do something. I spent hours on it, after all it's worth doing. Some say do not be afraid to start again regardless of a project remaining unfinished, some say continue until it's done, or work on multiple projects so if i get bored of one, work on the other. Many ways of dealing with projects leads to a grey area on what is the best approach or pipeline workflow, but i decided to have a crack at restoring projects like restoring a vintage car. So here we have a Bee that started as a tutorial in class on how to model and texture basics which was to look like your average bee, became a clean metallic robot, finally deciding on a rusted post apocalyptic look that's been rigged and fully colored and textured.

Thanks for viewing.
The original Design, as i mentioned lack of color
Work in Progress
Side Progress
Here we have the high poly model, i added more detail after that which you'll see on the final product.





Now for the final look.




I used an alpha in Zbrush to get this detail on the eyes, it was a tile-able microphone texture


My Bee has iron guts. Yeah







Tuesday, 16 September 2014

Trubbish and Garbodor remind me of cookie dough

I remember first seeing these two Pokemon, m&ms embbedded into their doughy bodies. i think they're quite funny looking pokemon in an adorbale way.

So i drew this in my spare time:

Monday, 28 July 2014

Human Male Character

Concept Art
African Male Civilian in Suit
Caucasian Male in Suit

High Poly of African Male

High Poly of Caucasian Male