Here I've uploaded my video of the jungle temple level I worked on along with Tim Went (http://teejaedubart.blogspot.com.au/), I've added a background tribal-like theme to cut the silence as the level never had any sound added. The video starts with a well presented camera flythrough then followed by a test build showing you how the first person camera interacts within the environment and some closer looks at the background objects. It consists of mainly prefabs and was built with a strict scale and geometry code. The assets i worked on are in a previous post. Hope you enjoy it.
Showing posts with label Temple. Show all posts
Showing posts with label Temple. Show all posts
Monday, 17 November 2014
Demonic Jungle Temple Video
Here I've uploaded my video of the jungle temple level I worked on along with Tim Went (http://teejaedubart.blogspot.com.au/), I've added a background tribal-like theme to cut the silence as the level never had any sound added. The video starts with a well presented camera flythrough then followed by a test build showing you how the first person camera interacts within the environment and some closer looks at the background objects. It consists of mainly prefabs and was built with a strict scale and geometry code. The assets i worked on are in a previous post. Hope you enjoy it.
Tuesday, 8 April 2014
Tribal Temple Player Build
Tribal Temple
You Will Need Unity on Your Computer to play this build. If you have the Free Version it should still function. This is a standalone environment, the main idea is to explore and have a look at all the assets and features.
Matt Rose/Tim Went
You Will Need Unity on Your Computer to play this build. If you have the Free Version it should still function. This is a standalone environment, the main idea is to explore and have a look at all the assets and features.
Matt Rose/Tim Went
Monday, 7 April 2014
Tribal Temple Concepting Continued
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| Some Color Schemes to choose from, ended up deciding with the greenish one |
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| Tribal Jars and Containers |
Labels:
2D,
Concept Art,
Drawing,
Game Development,
Interiors,
Painting,
Photoshop,
Sketches,
Temple,
Tribal
Tribal Temple Concepting
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| My Rough Sketches on how some of the interiors should look like |
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| A collage of the tribal patterns i designed from my sketch book. A couple of the patterns were used as Zbrush alphas which i would then after manually touch up. I Kept them looking mostly abstract. |
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| Building up the design of the interior walls, i started with the rule of thirds by making the modules divided by sixes, which i like because it can be divided into both halves and thirds. |
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| Paint-overs of the interior. Collage of sketching |
Labels:
2D,
Concept Art,
Drawing,
Game Development,
Interiors,
Painting,
Photoshop,
Sketches,
Temple,
Tribal
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