This is just to see what i can make out of the Sci-fi racing game's texture, i ended up with this space relay like station thing. I purposely gave it a harsh purple colored spec map to give it that retro Sci-fi 80's look to it. The Background was done using a stock image which I've manipulated in Photoshop.
Tuesday, 2 December 2014
Monday, 17 November 2014
Demonic Jungle Temple Video
Here I've uploaded my video of the jungle temple level I worked on along with Tim Went (http://teejaedubart.blogspot.com.au/), I've added a background tribal-like theme to cut the silence as the level never had any sound added. The video starts with a well presented camera flythrough then followed by a test build showing you how the first person camera interacts within the environment and some closer looks at the background objects. It consists of mainly prefabs and was built with a strict scale and geometry code. The assets i worked on are in a previous post. Hope you enjoy it.
Monday, 10 November 2014
Human Male Character Video
This is another video on my youtube, it's the male character I've been working on, fully textured and animated.
Labels:
3D Arts,
Autodesk,
Character,
Civilian,
Game Design,
Game Development,
Male,
Maya,
Painting,
Photoshop,
Zbrush
Tank Game Assets Video
Here's a video version of the Tank Game Presentation of the assets I made, it's on my youtube account. I've also provided a link to Matthew Mile's sound cloud account, credits for the music.
Labels:
3D Arts,
Army,
Autodesk,
Civilian,
Game Design,
Game Development,
Maya,
Objects,
Painting,
Photoshop,
Tank,
Unity,
Unity Engine,
Vehicles
Monday, 3 November 2014
Human Male Character : Earlier Stages
This was particularly an abandoned segment during the project which i was going to process earlier, but some screen shots of modelling the base meshes where found in my PC so i might as well post them here, it will give some insight of my pipeline workflow which i hope to detail in a future post. This was progress of modelling the African Male Head and a screenshot of both the Caucasian and African heads together in Maya as base meshes before being sent into Zbrush.
Labels:
3D Arts,
Autodesk,
Character,
Civilian,
Game Design,
Game Development,
Male,
Maya
Human Male character : Concept to Final
This was posted earlier this year, however a glitch happened and some images that i uploaded went missing and posts had to be updated to be fixed. luckily it only took one night. This concept presentation was one of the images that went missing and i thought i might just re-post it. The original post just got cleaned up, features just separate renders of both the African and Caucasian males and the original concept art of all the ideas generated before settling with the business suit.
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| The character went as planned, it was a simple concept, i couldn't think of a back story for these characters |
Story-wise, this character was somewhat not applicable being just a background feature for renders and game environments, but i would note down possible scenarios that they can be featured in (such as an office interior render, a sandbox type game that takes place in an urban environment), or i could say "there once was a man who walked to work with his briefcase, the end". Stepping away from the sarcasm, this was a fun project, however skinning the mesh to the rig was probably a hair grabbing experience which i hope to get better at. Here are a couple of screenshots of the high poly models....
Labels:
2D,
3D Arts,
Autodesk,
Character,
Civilian,
Concept Art,
Drawing,
Game Design,
Game Development,
Male,
Maya,
Painting,
Photoshop,
Sketches,
Zbrush
Human Male Character: Added customization
Earlier this year my class had an assignment to model a character, textured them, rig them and animate. It was fun and challenging. However i didn't present the character completely so a few pics have been added, some cat t-shirts and different colored trousers. He's been place into unity and has a walking, running and idling cycle which i'll show in another post.
![]() |
| I thought i'd make some extra diffuse maps to customize the character a bit more, a couple of motivating cat t-shirts, and some funky business wear for the less serious worker. |
This was meant to be a joke, but i thought i may as well present it, he can be placed in a variety of environments, applied into architectural renders of future developments, he can be the guy that rings the alarm when a thief protagonist of a game robs a bank or maybe the big bosses entourage.
Labels:
3D Arts,
Autodesk,
Character,
Civilian,
Game Design,
Game Development,
Male,
Maya,
Painting,
Photoshop,
Unity,
Unity Engine,
Zbrush
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