Monday, 1 September 2014

Making a Tank Game: Part 2: Modeling High and Low poly models

 The modelling of the tank has been done for both the High and Low polys. Here in the following images you can see that i have spread everything apart because of transferring high details onto the low poly, if the objects are to close together then details will overlap while trying to generate t he normal maps. for example an image of the wheel will end up on the side skirting if it is too close. I will use a cage to prevent overlapping. I have placeholders for locating the wheels and tank treads. So here it is, enjoy.


Low poly model ready for baking
High poly model ready for baking
A series of meshes i used for kitbashing, take note of the tri count in the top left corner, i would copy these to get as much detail as possible on the tank

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