Tuesday, 28 October 2014

Junk Pile Modeled in Maya

To fill up the scene a bit more, i have modeled and textured a pile of junk, i can add this to the series of game assets I've made previously (please check my earlier posts) so that i can duplicate them, manipulate then place them until i have a bit of a landscape scene to play with. I started by making a cubic rectangular shaped mesh (a box), added divisions then used the modify topology tool in Maya to get the a little bit crooked (Very low brush strength). I would have there variations of these then duplicate them until i have a messy looking pile. I made a dome that sits under the top layer of boxes so that i can bake the illusion of a messy pule onto it, i kept the outer layer of boxes as part of the low poly model as you will see below. Everything else was pretty simple, the Tyre needed a bit of work, i duplicated a box looking mesh and then lined them up, combined meshes then added a bend deform-er to it. I'd then make the bend 180 so that it becomes circular, then have that floating on the outside of a low poly 'donut' or torus shape. This would be baked on.Check the images below:







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